Drill library
11 drills match your filters
Tee 5-Ball Progression
Hitting · Cage / Gym · 10 min · ages 6-8, 9-12, 13-15
Five tee swings per round with one cue rotation. Logs hard-hit rate.
- tee
- 5 baseballs
For kids
How to explain it: Five swings off the tee. Each round you only think about ONE thing — load, see contact, or finish — then we score how many are hard-hit.
What good looks like: Hit at least 3 out of 5 on the barrel. Loud sound, ball jumps off the tee, you finish balanced.
Why it matters: Your body learns one cue at a time. In a game your brain only has time for one thought before the pitch — this is how we practice that.
Front Toss Take-or-Swing (5 pitches)
Hitting · Cage / Gym · 15 min · ages 9-12, 13-15
Coach calls 'take' or 'swing' mid-toss; hitter executes correctly.
- L-screen
- 10 baseballs
For kids
How to explain it: I’ll yell ‘swing’ or ‘take’ right when I let the ball go. Your job: do what I called, and only swing at strikes.
What good looks like: Get the call right 4 out of 5 times. When you swing, hit it hard.
Why it matters: Hitters who chase pitches make outs. This trains your eyes to read the pitch BEFORE your hands decide. That’s how you walk more and crush mistakes.
Living-Room Dry Swings
Hitting · Living room · 5 min · ages 6-8, 9-12, 13-15
10 mirror swings at home, one cue per round, no ball.
- bat or dowel
For kids
How to explain it: Stand in front of a mirror at home. Take 10 slow swings. Each round you only think about ONE thing.
What good looks like: Finish in the same balanced spot every single rep.
Why it matters: Your brain learns the swing in slow motion, not at game speed. This is the cheat code pros use in the off-season.
Living-Room Vision Tracking
Hitting · Living room · 6 min · ages 6-8, 9-12, 13-15
Eye-tracking drill with a tossed ball of yarn — no equipment that can break things.
- yarn ball or sock
For kids
How to explain it: Mom or dad tosses a soft yarn ball. You don’t swing — you just call 'yes, strike' or 'no, ball' before it lands.
What good looks like: Get 15 of 20 right. Decide early; don’t wait until the ball is past you.
Why it matters: Hitting is mostly choosing the right pitch. Eyes train first; the swing follows.
Sacrifice Bunt — 5 Balls
Hitting · Cage / Gym · 8 min · ages 9-12, 13-15
5 sac-bunts from front toss, target zone is fair territory near 3B line.
- 5 baseballs
- L-screen
For kids
How to explain it: Square up early, hold the bat at the top of the strike zone, and ‘catch’ the ball with the bat — don’t poke at it. We want the ball stopped in fair ground near third base.
What good looks like: 3 of 5 bunts fair and out of the catcher’s reach.
Why it matters: Moving a runner with a bunt is a small play that wins close games. Coaches trust kids who can do it.
Tee — Oppo-Field 5
Hitting · Cage / Gym · 8 min · ages 9-12, 13-15
5 tee swings driving the ball to the opposite field.
- tee
- 5 baseballs
For kids
How to explain it: Move the tee back a little. Try to hit all 5 to the opposite field. Hands stay inside the ball.
What good looks like: 3 of 5 line drives to the opposite gap.
Why it matters: Hitters who can go the other way don’t get pitched around. It’s how you raise your batting average.
Overload/Underload Bat-Speed Contrast
Hitting · Cage / Gym · 15 min · ages 13-15, 16+
Alternating heavy and light bat dry swings, then a tee finisher. Builds bat speed.
- heavy bat
- light bat
- game bat
- tee
- 5 baseballs
- radar or partner
For kids
How to explain it: Five swings with the heavy bat, five with the light bat, then five with your real bat off the tee. We measure how hard you hit.
What good looks like: Make the light-bat swings feel like a whip — then keep that speed on your real bat. Hit the tee ball loud.
Why it matters: Switching between heavy and light teaches your body to swing faster. Faster bat speed is how the ball jumps off your barrel.
Swing-Plane Path Check
Hitting · Cage / Gym · 15 min · ages 9-12, 13-15, 16+
Tee placed at three heights to groom an on-plane bat path. Logs hard-hit rate.
- tee
- net
- 5 baseballs
For kids
How to explain it: We move the tee low, middle, then high. Your barrel has to match each height with the same smooth path.
What good looks like: Square up every height — loud contact, ball on a line into the net. At least 3 of 5 hard-hit each round.
Why it matters: Pitches come at different heights. A barrel that stays on plane can cover all of them, so you square up more pitches in games.
Numbered-Ball Hand-Eye Tracking
Hitting · Cage / Gym · 12 min · ages 9-12, 13-15, 16+
Hitter calls a number/color on the incoming ball before swinging. Logs read accuracy.
- L-screen
- marked baseballs
- marker
For kids
How to explain it: I’ll toss balls with numbers or colors on them. Shout what you see, then only swing if it’s a strike.
What good looks like: Call it right 4 of 5 times and still take a balanced swing at strikes.
Why it matters: The best hitters see the ball early and decide fast. Training your eyes to read the ball is how you stop chasing and start crushing strikes.
Set Feet, Set Hands, Swing (Tee, 6U)
Hitting · Full field · 10 min · ages 6-8
Beginner tee hitting built on three setup checkpoints and a balanced finish.
- tee
- foam or plastic bat
- wiffle balls
For kids
How to explain it: Three steps before you swing: set your feet, set your hands, bat ready. Then hit the ball off the tee and finish balanced.
What good looks like: Quiet feet, good contact, and you don’t fall over on the finish.
Why it matters: Strong, still feet are where every good swing starts. Learn the setup now and hitting gets easier every year.
Soft Toss — Line Drives
Hitting · Cage / Gym · 10 min · ages 6-8, 9-12, 13-15
Partner tosses from the side; hitter drives line drives into a net.
- bat
- net or screen
- 5 baseballs
For kids
How to explain it: Your partner kneels to the side and flips you the ball. You hit line drives into the net, reset, and go again.
What good looks like: Hard line drives — not pop-ups. Reset your stance every toss.
Why it matters: Soft toss gives you tons of swings fast. More good reps is how your swing becomes automatic in games.